Build log

Changelog

What we've shipped — the engine, the scenarios, and the tools behind them.

18 Jul 2026

UI

Results That Need a Look

A normal X-ray and a critical lab value used to look identical on a patient card — nothing. Now a flag appears the moment a result is worth interrupting for, and clears the moment you've seen it.

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10 Jul 2026

Scenarios

A Shift Already in Progress

Real EDs are never empty when disaster strikes. Now a scenario doesn't have to start that way either — trainees can walk into a shift already underway, patients already triaged and treated, before the incident even begins.

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9 Jul 2026

Gameplay

Clear the Beds

Staffing Setup gets the floor ready. Now there's a next step — walk every patient already in the ED to a decision before the casualties start arriving.

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4 Jul 2026

Gameplay

Before the Surge

A confirmed disaster buys you a little time before the ambulances arrive. Now you can spend it — open Staffing Setup from the protocol checklist, clear the patients off the board, and stock every room before the first one shows up.

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23 Jun 2026

Gameplay

Call the Alert

A confirmed disaster forces a decision before a single patient arrives: how big is this, really? You now declare the hospital's alert level straight from the Disaster Confirmed message — and live with the call you make.

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3 Jun 2026

Simulation

Staff the Floor

Two patients in the same room shouldn't have to wait for each other's nurse. We made commands team-aware so care runs in parallel — and gave you a staff pool to deploy people across rooms by dragging an avatar.

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3 May 2026

Scenarios

METHANE, by the Book

The first message of a major incident isn't a paragraph of prose. It's a METHANE report. We rebuilt pre-arrival and disaster notifications to follow the protocol exactly, field by field, the way the radio call actually comes in.

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28 Mar 2026

UI

One Screen, No Popups

In a mass casualty event, every click is time you don't have. We tore out the modal-heavy ordering flow and rebuilt the whole interface around a single room view — patients, staff, and order queues in one place, no windows stacking on windows.

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22 Feb 2026

Engine

The Flight Recorder

A bug that happens at minute 14 of a chaotic scenario is a nightmare to debug — unless you can play it back like a movie. We built a deterministic replay engine that captures, shares, and reconstructs any simulation session with bit-perfect accuracy.

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8 Feb 2026

Simulation

Dynamic Orders & Staff Tracking

Managing a mass casualty event requires more than clinical knowledge — it requires the ability to sequence interventions under time pressure. This update adds real-time order prioritization and staff management across the full patient trajectory.

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17 Jan 2026

Scenarios

The Scenario Library

The emergency department never sees the same day twice. We overhauled the core architecture to support multiple distinct crisis scenarios — different events, different patient loads, different environmental conditions.

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